Jason is a professional
concept artist, 3d animator, and freelance illustrator/designer. His artwork
has a wide range of interest and influences that includes: sci-fi, fantasy,
comicbooks, cartoons, graphic design, dark horror, surreallism, hyper-realism,
classical art, modern art, dead things, dolls, stop motion animatoin, wildlife,
tribal cultures, life, etc.
His work can be found in
video games, on TV, and numerous publications which reached both national
and international distribution. Techniques used in creating his artwork
involves the combining of traditional and digital mediums. Drawing, painting,
assemblage, collage, photography, sculpture, 3d models, and digital compositing
are used.
Jason was born and raised
in the frightening town Green Bay Wisconsin in 1973. From birth, Jason
disliked sports (which is a sin in Green Bay). He spent most of his childhood
in front of the TV. A steady dose of Warner Brother's "Bug's Bunny" cartoons,
Robotech, Scooby-Doo, Voltron, ThunderCats, Justice League, Land of the
Lost, The Three Stooges, Adam's Family, and The Munsters were his favor
shows to watch as a young lad. Believe me, there were many other shows
that were watched. In between the doses of TV, plenty of time was spent
playing 'Kick the Can', 'Ding Dong Ditch', 'and 'Murder Ball'.
At 11 years old, Jason was
a happy spirited boy until that fateful day when he watched 'Alien' with
his father. Oh the sweet sweet horror. Soon to follow was 'Conan: The Barbarian',
'Blade Runner', 'Star Wars', and 'Clash of the Titans'. Thus began his
fascination with fantasy, science fiction, monsters, and creatures. Notebooks
and spare scrapes of paper were filled with tons of sketches. Soon after,
he began to play the role-playing-game called 'Dungeons and Dragons'. Full
of imagination, wonderful creatures and character designs, Jason's obsession
grew greater. Comic books, 'Choose your Adventure' books, D&D modules,
and art supplies were the only thing to be found in his room.
Soon after graduating high
school, Jason began to attend the University of Wisconsin-Stout with a
Fine Arts major. He finished 3 semesters before dropping out to pursue
a career as an illustrator.
At the age of 19, he got
his start as a freelance artist working for Harris Comics producing the
comic book title Vamperilla. While attending Chicago ComicCon, Jason met
some representatives of White Wolf Games. That began a 5 year freelance
working relationship where he created art on various titles which included
'Vampire: The Masquerade', 'Werewolf: The Apocolypse', 'Wraith: The Oblivion',
and 'Mage: The Ascension'. Aside from White Wolf, Jason also created illustrations
for FASA, TSR, and Wizards of the Coast.
Having over 6 years experience
creating artwork for over 40+ books and novels, Jason decided to relocate
to San Francisco to pursue a full time career as a concept artist for Film/TV/Video
Games. Soon after moving to CA, Jason landed his first job as a contract
artist for Broderbund Software where he produced art, illustrations, texture
maps, 3D models, 3D animations, and Technical Director for the video game
title Prince of Persia 3D. Soon after, he contributed his skills as a 3D
modeler to the video game Panzer General 3D. Broderbund was purchased by
TLC...TLC was Purchased by Mattel...and Mattel was purchased by UbiSoft.
To say the least, Jason found a new job at Savage Frog! where he worked
as the Lead Animator creating a number of various TV pilots made for Cartoon
Network. He also produced 3D models, was a technical director, created
texture maps, and supplied conceptual illustratons. After a year of hard
work, Jason found a new job at Nihilistic.
Jason's current role at
Nihilistic Software is creating concept art, 3D models, and 3D animation
for Nihilistic's next title. When time is available, he loves to create
artwork for the sake of creating art. Jason loves every aspect of art and
the creation of artistic visions whether it be video, concept, or multimedia.
He has a number of projects that he is working on which include: short
stories (3D mini films), TV and movies projects (Robbie De Robot), photography
series, digital illustration series, multimedia (website design, interface
design, video experimentation), graphic design, and publication. Not all
at once, but as time progresses.
Beyond work and art creation,
Jason loves to take road trips, travel by airplane, and experience new
things. Visiting Tokyo, Germany, and Europe has helped Jason to broden
his knowledge and artistic horizons. So many places to visit, so little
time. 'Baraka' is an excellent film to watch. If you haven't seen it, you
should check it out. It's a beautiful film about the world and life as
we know it on Earth.
Jason hopes to influence
the realm of digital media and push the artistic realm of visual concepts.
Such artists, animators, directors, and writers have been a huge influence
upon Jason's artistic development: Brother's Quay, Jan Svankmayer, Neil
Gaiman, John Carpenter, George Romero, Hayao Miyazaki, Chuck Jones, Tex
Avery, Ray Harryhausen, Phil Tippett, David Carson, Dave McKean, Frank
Frazetta, Fancis Bacon, Jean-Leon Gerome, Joseph Singer-Sargent, Gary Gygax,
Yasushi Nirasawa, Yoshitaka Amano, Bel Hellmer, Joel Peter Witken, and
Odd Nerdrum, Franklin Booth, Andrew Loomis, JC Lyendecker, Art of Capcom,
Joe Maduera, Bill Sienkiewicz, Tarvis Charest, Adam Hughes, Mike Mignola,
Berni Wrightson, Iain McCaig, Peter Chan, etc.... the list goes on and
on.
Email: jasonfelix@msn.com
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